Dragon Ash

A semi-stylized blaster based on a fantastic benchpillow concept.

The goal here was to create something that existed in the space between realism. The sculpt itself is quite simple - but on the last pass a smattering of dents were thrown on to give it some character. The materials are designed with an edge wear that doubles as a pen-stroke effect. Ambient occulsion is baked into the texture to exaggerate depth.

Tools used: Zbrush, Maya, Arnold, Substance Designer, Substance Painter, Photoshop