A skeleton sculpted in Zbrush as a study of human anatomy. This skeleton was then ripped apart, blown up, pulled and distroted in an abstract video series. The immersive sound in the videos is courtesy of Anton Shtarkman.

The skeleton was sculpted using a variety of reference material to be an anatomically accurate reproduction.

Tools used: Zbrush, Maya, Arnold, Houdini, After Effects, Illustrator